CONNECTION, the debut music video featuring hashtag#DATAP3, produced by 4AM BCN for R3S3T. For this project it was a privilege to be the Unreal TD and Cinematic Pipeline TD.
As the Unreal TD and Cinematic Pipeline TD, I was entrusted with overseeing the technical development of the project and ensuring its seamless integration into the game engine. My primary focus was to validate, optimize, and adapt assets while maintaining optimal performance. I also developed customized solutions for rendering, including creating presets with tailored console variables, configuring the project for proper use of advanced Unreal Engine features such as Nanite and Lumen, and ensuring real-time scene loading and functionality.
Key Responsibilities:
-Asset Validation and Optimization:
Ensuring assets adhered to performance and quality standards.
Optimizing assets for real-time rendering.
-Pipeline Development:
Configuring sublevels and data layers for efficient organization.
Structuring the master sequencer with various subsequences for seamless cinematic workflows.
Designing and implementing a collaborative workflow for team efficiency.
-Blueprint and Python Scripting:
Creating custom tools and functionalities using Unreal Blueprints and Python scripting.
-Visual Effects Implementation:
Developing and integrating VFX using Niagara to enhance visual storytelling.
-Real-Time Lighting and Post-Processing:
Designing and optimizing lighting setups for real-time performance.
Implementing post-process effects to achieve desired visual quality.
-Material Development:
Developing materials, including the creation of custom nodes for specialized needs.
-Version Control and Collaboration:
Supervising version control systems to ensure workflow stability.
-Performance Optimization:
Monitoring and maintaining performance within defined memory and budget constraints.
-Additional Tasks for Unreal TD + Lighting Artist Postprocess:
Conducting Lumen and Nanite-specific optimizations to maximize rendering performance.
Refining post-process settings to achieve cinematic quality within the engine.
Troubleshooting and resolving technical issues during the pipeline's development and implementation phases.
DATAP3 "CONNECTION"
Unreal Engine 5 - Tool Export Master Sequence to Blender
Unreal Engine 5 - Collaborative Cinematic Workflow