11 years of experience working with Unreal Engine and 4 years with Houdini.
Lead Technical Artist specializing in VFX for games and in-game cinematics, virtual reality, and Houdini digital assets. My portfolio showcases my work on 80Lv, Artstation, and my YouTube Channel.
I have expertise in optimization, lighting with Lumen and Nanite, in-game cinematics, Lightmaps, Shading, ControlRigs, Blueprints and of course simulations using Niagara and Houdini.
My programming skills in C++, C#, and Python allow me to develop interactive content and tools in real-time, significantly improving efficiency for other teams working on time-intensive processes.
My expertise spans virtual reality and more recently, virtual production tools for events and films.
I am always open to new challenges and projects.