In this 2019 virtual reality project for desktop. I worked as a Technical Artist in the company Visyon 360 implementing all the assets generated by the 3D team in the Unreal Engine.
Then I lit up the levels , baking the lightmaps and made all the effects in Niagara System.
As part of my profile, I optimized all the content to be reproduced in virtual reality with Forward Rendering and I implemented all the materials that can be seen in the video.
Finally, I programmed the entire Locomotion, Grab and Gameplay system with triggers events that can be seen in the gameplay video.
I also implemented the audio created by the audio department.
At the end of the process, I created the final executable to be played on both Oculus Rift and HTC Vive headsets.
Gameplay Video