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Black Panther - Unreal Engine 5

For this project I have done to start to finish:

The model of the panther in Blender.
For the grooming I have used the new Hair system in Geometry Nodes, then I converted it to strands to be rendered inside Unreal Engine.
The entire set has been rendered in Unreal Engine using Render Movie Queue and console variables.

I wanted to do a foggy scene in the middle of the jungle as an exercise to light the cinematic shot.

I have also used Nanite for the foliage and Nigara system for fog and particles in the light beam.

And Quixel Megascans as you well know :)

Black Panther -  Unreal Engine 5

Black Panther - Unreal Engine 5

Groom detail -  Unreal Engine 5

Groom detail - Unreal Engine 5

Black Panther - Nanite Foliage

Black Panther - Nanite Foliage

Black Panther - Lumen

Black Panther - Lumen